Marvel Rivals and Tarkov values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured. Tarkov is community-measured.
How do I convert Marvel Rivals sensitivity to Tarkov?
To convert Marvel Rivals sensitivity to Tarkov, multiply it by 0.14. Marvel Rivals turns 0.0175° per mouse count and Tarkov turns 0.125°, so Marvel Rivals 1.6 becomes Tarkov 0.224. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 0.14, or type it into the converter above with your DPI.
- In Escape from Tarkov, open Settings → Controls → Mouse sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Tarkov setting of 0.25 is Marvel Rivals 1.786, or 36.6 cm per 360° at 800 DPI.
Marvel Rivals to Tarkov sensitivity chart
Common Marvel Rivals settings converted to Tarkov. The last two Tarkov columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Tarkov at 800 DPI | Tarkov at 1600 DPI | Tarkov at 400 DPI | cm/360° |
| 0.8 | 0.112 | 0.056 | 0.224 | 81.6 |
| 1 | 0.14 | 0.07 | 0.28 | 65.3 |
| 1.2 | 0.168 | 0.084 | 0.336 | 54.4 |
| 1.5 | 0.21 | 0.105 | 0.42 | 43.5 |
| 1.8 | 0.252 | 0.126 | 0.504 | 36.3 |
| 2 | 0.28 | 0.14 | 0.56 | 32.7 |
| 2.5 | 0.35 | 0.175 | 0.7 | 26.1 |
| 3 | 0.42 | 0.21 | 0.84 | 21.8 |
| 3.5 | 0.49 | 0.245 | 0.98 | 18.7 |
| 4 | 0.56 | 0.28 | 1.12 | 16.3 |
Marvel Rivals and Tarkov at a glance
| Marvel Rivals | Tarkov |
| Turn per mouse count (yaw) | 0.0175 | 0.125 |
| Engine | Unreal Engine 5 | Unity |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 0.25 (36.6 cm/360°) |
| Multiply by | ×0.14 | ×7.1429 |
Why Marvel Rivals and Tarkov numbers differ
Marvel Rivals runs on Unreal Engine 5 and Escape from Tarkov on Unity. Tarkov numbers are 7.14× smaller than Marvel Rivals numbers for the same hand movement, because Tarkov turns more per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one. The Tarkov value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Aiming sensitivity is a separate setting. Heavy gear and low weapon ergonomics slow your turning in raid, so the conversion matches an unencumbered character.
- Weight: in Tarkov, heavy gear and low weapon ergonomics slow your turning, so the match holds for an unencumbered character.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Tarkov?
Marvel Rivals 1.6 is Tarkov 0.224 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Tarkov to Marvel Rivals multiplier?
Multiply Tarkov sensitivity by 7.1429 to get Marvel Rivals. Use the Tarkov to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Tarkov multiplier?
No. The ×0.14 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Escape from Tarkov?
Go to Settings → Controls → Mouse sensitivity. Aiming sensitivity is a separate setting. Heavy gear and low weapon ergonomics slow your turning in raid, so the conversion matches an unencumbered character.