Marvel Rivals and Apex values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to Apex?
To convert Marvel Rivals sensitivity to Apex, multiply it by 0.7955. Marvel Rivals turns 0.0175° per mouse count and Apex turns 0.022°, so Marvel Rivals 1.6 becomes Apex 1.273. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 0.7955, or type it into the converter above with your DPI.
- In Apex Legends, open Settings → Mouse / Keyboard → Mouse Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Apex setting of 1.5 is Marvel Rivals 1.886, or 34.6 cm per 360° at 800 DPI.
Marvel Rivals to Apex sensitivity chart
Common Marvel Rivals settings converted to Apex. The last two Apex columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Apex at 800 DPI | Apex at 1600 DPI | Apex at 400 DPI | cm/360° |
| 0.8 | 0.636 | 0.318 | 1.273 | 81.6 |
| 1 | 0.795 | 0.398 | 1.591 | 65.3 |
| 1.2 | 0.955 | 0.477 | 1.909 | 54.4 |
| 1.5 | 1.193 | 0.597 | 2.386 | 43.5 |
| 1.8 | 1.432 | 0.716 | 2.864 | 36.3 |
| 2 | 1.591 | 0.795 | 3.182 | 32.7 |
| 2.5 | 1.989 | 0.994 | 3.977 | 26.1 |
| 3 | 2.386 | 1.193 | 4.773 | 21.8 |
| 3.5 | 2.784 | 1.392 | 5.568 | 18.7 |
| 4 | 3.182 | 1.591 | 6.364 | 16.3 |
Marvel Rivals and Apex at a glance
| Marvel Rivals | Apex |
| Turn per mouse count (yaw) | 0.0175 | 0.022 |
| Engine | Unreal Engine 5 | Source (modified) |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 1.5 (34.6 cm/360°) |
| Multiply by | ×0.7955 | ×1.2571 |
Why Marvel Rivals and Apex numbers differ
Marvel Rivals runs on Unreal Engine 5 and Apex Legends on Source (modified). Apex numbers are 1.26× smaller than Marvel Rivals numbers for the same hand movement, because Apex turns more per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different. Apex Legends grew out of the engine Respawn built for Titanfall 2, a heavily modified version of Source, which is why it kept Source’s 0.022 yaw.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Apex?
Marvel Rivals 1.6 is Apex 1.273 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Apex to Marvel Rivals multiplier?
Multiply Apex sensitivity by 1.2571 to get Marvel Rivals. Use the Apex to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Apex multiplier?
No. The ×0.7955 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Apex Legends?
Go to Settings → Mouse / Keyboard → Mouse Sensitivity. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.