Marvel Rivals and CS2 values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to CS2?
To convert Marvel Rivals sensitivity to CS2, multiply it by 0.7955. Marvel Rivals turns 0.0175° per mouse count and CS2 turns 0.022°, so Marvel Rivals 1.6 becomes CS2 1.273. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 0.7955, or type it into the converter above with your DPI.
- In Counter-Strike 2, open Settings → Keyboard / Mouse → Mouse Sensitivity (or type sensitivity in the console) and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical CS2 setting of 1.2 is Marvel Rivals 1.509, or 43.3 cm per 360° at 800 DPI.
Marvel Rivals to CS2 sensitivity chart
Common Marvel Rivals settings converted to CS2. The last two CS2 columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | CS2 at 800 DPI | CS2 at 1600 DPI | CS2 at 400 DPI | cm/360° |
| 0.8 | 0.636 | 0.318 | 1.273 | 81.6 |
| 1 | 0.795 | 0.398 | 1.591 | 65.3 |
| 1.2 | 0.955 | 0.477 | 1.909 | 54.4 |
| 1.5 | 1.193 | 0.597 | 2.386 | 43.5 |
| 1.8 | 1.432 | 0.716 | 2.864 | 36.3 |
| 2 | 1.591 | 0.795 | 3.182 | 32.7 |
| 2.5 | 1.989 | 0.994 | 3.977 | 26.1 |
| 3 | 2.386 | 1.193 | 4.773 | 21.8 |
| 3.5 | 2.784 | 1.392 | 5.568 | 18.7 |
| 4 | 3.182 | 1.591 | 6.364 | 16.3 |
Marvel Rivals and CS2 at a glance
| Marvel Rivals | CS2 |
| Turn per mouse count (yaw) | 0.0175 | 0.022 |
| Engine | Unreal Engine 5 | Source 2 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 1.2 (43.3 cm/360°) |
| Multiply by | ×0.7955 | ×1.2571 |
Why Marvel Rivals and CS2 numbers differ
Marvel Rivals runs on Unreal Engine 5 and Counter-Strike 2 on Source 2. CS2 numbers are 1.26× smaller than Marvel Rivals numbers for the same hand movement, because CS2 turns more per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check CS2’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in CS2?
Marvel Rivals 1.6 is CS2 1.273 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the CS2 to Marvel Rivals multiplier?
Multiply CS2 sensitivity by 1.2571 to get Marvel Rivals. Use the CS2 to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to CS2 multiplier?
No. The ×0.7955 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Counter-Strike 2?
Go to Settings → Keyboard / Mouse → Mouse Sensitivity (or type sensitivity in the console). CS2 uses the same 0.022 yaw as CS:GO, so a CS:GO sensitivity carries over to CS2 unchanged.