Tarkov and Marvel Rivals values cross-checked against independent sources on 20 October 2026. Tarkov is community-measured. Marvel Rivals is community-measured.
How do I convert Tarkov sensitivity to Marvel Rivals?
To convert Tarkov sensitivity to Marvel Rivals, multiply it by 7.1429. Tarkov turns 0.125° per mouse count and Marvel Rivals turns 0.0175°, so Tarkov 0.25 becomes Marvel Rivals 1.786. Keep the same DPI and both settings take 36.6 cm of mouse movement for a full turn.
- Find your Tarkov sensitivity in Settings → Controls → Mouse sensitivity.
- Multiply it by 7.1429, or type it into the converter above with your DPI.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is Tarkov 0.224, or 40.8 cm per 360° at 800 DPI.
Tarkov to Marvel Rivals sensitivity chart
Common Tarkov settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Tarkov sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 0.1 | 0.714 | 0.357 | 1.429 | 91.4 |
| 0.15 | 1.071 | 0.536 | 2.143 | 61 |
| 0.2 | 1.429 | 0.714 | 2.857 | 45.7 |
| 0.25 | 1.786 | 0.893 | 3.571 | 36.6 |
| 0.3 | 2.143 | 1.071 | 4.286 | 30.5 |
| 0.4 | 2.857 | 1.429 | 5.714 | 22.9 |
| 0.5 | 3.571 | 1.786 | 7.143 | 18.3 |
Tarkov and Marvel Rivals at a glance
| Tarkov | Marvel Rivals |
| Turn per mouse count (yaw) | 0.125 | 0.0175 |
| Engine | Unity | Unreal Engine 5 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.25 (36.6 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | ×7.1429 | ×0.14 |
Why Tarkov and Marvel Rivals numbers differ
Escape from Tarkov runs on Unity and Marvel Rivals on Unreal Engine 5. Marvel Rivals numbers are 7.14× larger than Tarkov numbers for the same hand movement, because Marvel Rivals turns less per mouse count. The Tarkov value is community-measured, because the developer has not published one. The Marvel Rivals value is community-measured, because the developer has not published one.
Aiming sensitivity is a separate setting. Heavy gear and low weapon ergonomics slow your turning in raid, so the conversion matches an unencumbered character.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Weight: in Tarkov, heavy gear and low weapon ergonomics slow your turning, so the match holds for an unencumbered character.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Tarkov 0.25 in Marvel Rivals?
Tarkov 0.25 is Marvel Rivals 1.786 at the same DPI. Both are 36.6 cm per 360° at 800 DPI.
What is the Marvel Rivals to Tarkov multiplier?
Multiply Marvel Rivals sensitivity by 0.14 to get Tarkov. Use the Marvel Rivals to Tarkov converter for the full chart.
Does DPI change the Tarkov to Marvel Rivals multiplier?
No. The ×7.1429 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.