Marvel Rivals and Fortnite values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to Fortnite?
To convert Marvel Rivals sensitivity to Fortnite, multiply it by 3.1503. Marvel Rivals turns 0.0175° per mouse count and Fortnite turns 0.005555°, so Marvel Rivals 1.6 becomes Fortnite 5.04%. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 3.1503, or type it into the converter above with your DPI.
- In Fortnite, open Settings → Mouse & Keyboard → Mouse Sensitivity X and Mouse Sensitivity Y (set both to the same value) and enter the result as a percentage.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Fortnite setting of 6.5% is Marvel Rivals 2.063, or 31.7 cm per 360° at 800 DPI.
Marvel Rivals to Fortnite sensitivity chart
Common Marvel Rivals settings converted to Fortnite. The last two Fortnite columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Fortnite at 800 DPI | Fortnite at 1600 DPI | Fortnite at 400 DPI | cm/360° |
| 0.8 | 2.52% | 1.26% | 5.04% | 81.6 |
| 1 | 3.15% | 1.58% | 6.3% | 65.3 |
| 1.2 | 3.78% | 1.89% | 7.56% | 54.4 |
| 1.5 | 4.73% | 2.36% | 9.45% | 43.5 |
| 1.8 | 5.67% | 2.84% | 11.34% | 36.3 |
| 2 | 6.3% | 3.15% | 12.6% | 32.7 |
| 2.5 | 7.88% | 3.94% | 15.75% | 26.1 |
| 3 | 9.45% | 4.73% | 18.9% | 21.8 |
| 3.5 | 11.03% | 5.51% | 22.05% | 18.7 |
| 4 | 12.6% | 6.3% | 25.2% | 16.3 |
Marvel Rivals and Fortnite at a glance
| Marvel Rivals | Fortnite |
| Turn per mouse count (yaw) | 0.0175 | 0.005555 per 1% |
| Engine | Unreal Engine 5 | Unreal Engine 5 |
| How the setting is shown | a decimal number | a percentage |
| Typical setting | 1.6 (40.8 cm/360°) | 6.5% (31.7 cm/360°) |
| Multiply by | ×3.1503 | ×0.3174 |
Why Marvel Rivals and Fortnite numbers differ
Marvel Rivals runs on Unreal Engine 5 and Fortnite on Unreal Engine 5. Fortnite numbers are 3.15× larger than Marvel Rivals numbers for the same hand movement, because Fortnite turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Fortnite shows sensitivity as a percentage. Targeting and scope sensitivity are separate percentages on top of it.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Fortnite?
Marvel Rivals 1.6 is Fortnite 5.04% at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Fortnite to Marvel Rivals multiplier?
Multiply Fortnite sensitivity by 0.3174 to get Marvel Rivals. Use the Fortnite to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Fortnite multiplier?
No. The ×3.1503 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Fortnite?
Go to Settings → Mouse & Keyboard → Mouse Sensitivity X and Mouse Sensitivity Y (set both to the same value). Fortnite shows sensitivity as a percentage. Targeting and scope sensitivity are separate percentages on top of it.