Marvel Rivals and Overwatch 2 values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to Overwatch 2?
To convert Marvel Rivals sensitivity to Overwatch 2, multiply it by 2.6515. Marvel Rivals turns 0.0175° per mouse count and Overwatch 2 turns 0.0066°, so Marvel Rivals 1.6 becomes Overwatch 2 4.24. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 2.6515, or type it into the converter above with your DPI.
- In Overwatch 2, open Options → Controls → General → Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Overwatch 2 setting of 5 is Marvel Rivals 1.886, or 34.6 cm per 360° at 800 DPI.
Marvel Rivals to Overwatch 2 sensitivity chart
Common Marvel Rivals settings converted to Overwatch 2. The last two Overwatch 2 columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Overwatch 2 at 800 DPI | Overwatch 2 at 1600 DPI | Overwatch 2 at 400 DPI | cm/360° |
| 0.8 | 2.12 | 1.06 | 4.24 | 81.6 |
| 1 | 2.65 | 1.33 | 5.3 | 65.3 |
| 1.2 | 3.18 | 1.59 | 6.36 | 54.4 |
| 1.5 | 3.98 | 1.99 | 7.95 | 43.5 |
| 1.8 | 4.77 | 2.39 | 9.55 | 36.3 |
| 2 | 5.3 | 2.65 | 10.61 | 32.7 |
| 2.5 | 6.63 | 3.31 | 13.26 | 26.1 |
| 3 | 7.95 | 3.98 | 15.91 | 21.8 |
| 3.5 | 9.28 | 4.64 | 18.56 | 18.7 |
| 4 | 10.61 | 5.3 | 21.21 | 16.3 |
Marvel Rivals and Overwatch 2 at a glance
| Marvel Rivals | Overwatch 2 |
| Turn per mouse count (yaw) | 0.0175 | 0.0066 |
| Engine | Unreal Engine 5 | Blizzard proprietary engine |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 5 (34.6 cm/360°) |
| Multiply by | ×2.6515 | ×0.3771 |
Why Marvel Rivals and Overwatch 2 numbers differ
Marvel Rivals runs on Unreal Engine 5 and Overwatch 2 on Blizzard proprietary engine. Overwatch 2 numbers are 2.65× larger than Marvel Rivals numbers for the same hand movement, because Overwatch 2 turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Overwatch 2’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Overwatch 2?
Marvel Rivals 1.6 is Overwatch 2 4.24 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Overwatch 2 to Marvel Rivals multiplier?
Multiply Overwatch 2 sensitivity by 0.3771 to get Marvel Rivals. Use the Overwatch 2 to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Overwatch 2 multiplier?
No. The ×2.6515 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Overwatch 2?
Go to Options → Controls → General → Sensitivity. Overwatch 2 kept the 0.0066 yaw from the original Overwatch, so old Overwatch settings still apply.