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What is cm/360?

cm/360 is how many centimetres you move your mouse to spin a full 360° in game. It is the one sensitivity number that means the same thing in every game.

A hand moving a gaming mouse across a mousepad
cm/360 is the distance of this movement for one full turn.

Why does cm/360 matter?

A sensitivity of 1 turns you a different amount in every game, because each engine uses its own yaw value. eDPI has the same problem. cm/360 measures the real hand movement, so it compares settings between games, players and mice.

How do you calculate cm/360?

cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54

Valorant at 0.4 sensitivity and 800 DPI is 360 ÷ (0.07 × 0.4 × 800) × 2.54 = 40.8 cm/360. The cm/360 calculator does this for any game.

What is a high or low cm/360?

cm/360°SensitivityTypical feel
Under 20Very highWrist aiming, fast turns, harder small corrections
20–30HighCommon in fast tracking games
30–45MediumA balanced starting point
45–60LowArm aiming, precise flicks, needs a larger pad
Over 60Very lowVery precise, big arm movements to turn

How big a mousepad do I need?

Turning 180° takes half your cm/360. At 40 cm/360 that is 20 cm of free pad, and at 60 cm/360 it is 30 cm, so low-sensitivity players usually need a large or extended pad.

cm/360 or inches/360?

Divide cm/360 by 2.54 to get inches/360: 40.8 cm/360 is 16.1 inches/360. To keep the same cm/360 when you switch games, use the sensitivity converter.

Frequently asked questions

Is cm/360 the same in every game?

Yes. The same cm/360 means the same hand movement for a full turn, whatever the game or DPI.

What cm/360 do pro players use?

It varies by game and player. Tactical shooters tend toward lower sensitivities (higher cm/360) than fast tracking games, but there is no single correct value.

Does FOV change cm/360?

No. cm/360 depends only on yaw, sensitivity and DPI. FOV changes how fast the picture appears to move, which can make the same cm/360 feel different.

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