
Yaw values by game
| Game | Yaw (° per count) | Engine | CS2 sens × |
|---|---|---|---|
| Escape from Tarkov | 0.125* | Unity | 0.176 |
| Rust | 0.1125* | Unity | 0.1956 |
| Valorant | 0.07 | Unreal Engine 4 | 0.3143 |
| Aim Lab | 0.05 | Unity (aim trainer) | 0.44 |
| Deadlock | 0.044* | Source 2 | 0.5 |
| Hunt: Showdown 1896 | 0.0429718* | CryEngine | 0.512 |
| Halo Infinite | 0.022222* | Slipspace | 0.99 |
| Halo: The Master Chief Collection | 0.022222 | Blam! engine | 0.99 |
| Halo: Reach | 0.022222 | Blam! engine | 0.99 |
| Counter-Strike 2 | 0.022 | Source 2 | 1 |
| Apex Legends | 0.022 | Source (modified) | 1 |
| Counter-Strike: Global Offensive | 0.022 | Source | 1 |
| KovaaK's | 0.022 | Unreal Engine (aim trainer) | 1 |
| Team Fortress 2 | 0.022 | Source | 1 |
| Titanfall 2 | 0.022 | Source (modified) | 1 |
| Quake Champions | 0.022 | id Tech | 1 |
| Doom Eternal | 0.022 | id Tech 7 | 1 |
| Doom: The Dark Ages | 0.022 | id Tech 8 | 1 |
| Quake Live | 0.022 | id Tech 3 | 1 |
| Quake III Arena | 0.022 | id Tech 3 | 1 |
| Counter-Strike: Source | 0.022 | Source | 1 |
| Counter-Strike 1.6 | 0.022 | GoldSrc | 1 |
| Counter-Strike: Condition Zero | 0.022 | GoldSrc | 1 |
| Half-Life | 0.022 | GoldSrc | 1 |
| Half-Life 2 | 0.022 | Source | 1 |
| Black Mesa | 0.022 | Source | 1 |
| Portal | 0.022 | Source | 1 |
| Portal 2 | 0.022 | Source | 1 |
| Left 4 Dead | 0.022 | Source | 1 |
| Left 4 Dead 2 | 0.022 | Source | 1 |
| Garry's Mod | 0.022 | Source | 1 |
| Day of Defeat: Source | 0.022 | Source | 1 |
| Titanfall | 0.022 | Source (modified) | 1 |
| Marvel Rivals | 0.0175* | Unreal Engine 5 | 1.2571 |
| Overwatch 2 | 0.0066 | Blizzard proprietary engine | 3.3333 |
| Call of Duty: Warzone | 0.0066 | IW engine | 3.3333 |
| Destiny 2 | 0.0066 | Tiger engine | 3.3333 |
| Call of Duty: Black Ops 7 | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Black Ops 6 | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Modern Warfare 4 | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Modern Warfare III | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Modern Warfare II (2022) | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Vanguard | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Black Ops Cold War | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Modern Warfare (2019) | 0.0066 | IW engine | 3.3333 |
| Call of Duty: Black Ops 4 | 0.0066 | IW engine | 3.3333 |
| Rainbow Six Siege | 0.00572958 | AnvilNext 2.0 | 3.8397 |
| Fortnite | 0.005555 per 1% | Unreal Engine 5 | 3.9604 |
| ARC Raiders | 0.00136101* | Unreal Engine 5 | 16.1645 |
| THE FINALS | 0.001* | Unreal Engine 5 | 22 |
| PUBG: Battlegrounds | 0.004444 × 10^(sens ÷ 50)* | Unreal Engine 4 | varies |
| Minecraft: Java Edition | 1.2 × (0.003 × sens% + 0.2)³* | Minecraft Java engine | varies |
| Battlefield 6 | 0.0017362 × sens + 0.002315* | Frostbite | varies |
| Battlefield 1 | 0.0034377 × sens + 0.011459* | Frostbite | varies |
| Battlefield V | 0.0034377 × sens + 0.011459* | Frostbite | varies |
| Battlefield 4 | 0.0034377 × sens + 0.011459* | Frostbite | varies |
| Grand Theft Auto V | 0.005446 × sens + 0.032809* | RAGE | varies |
* Community-measured. The developer has not published an official value.
How do I use yaw to convert sensitivity?
new sens = old sens × old game yaw ÷ new game yaw
CS2 (0.022) to Valorant (0.07): 1.2 × 0.022 ÷ 0.07 = 0.377. Games with the same yaw, such as CS2, Apex Legends and TF2, use identical numbers.
How are these values checked?
We add a game only when at least two independent sources agree on its formula, or when it uses a documented engine default such as the Source engine’s 0.022. Several converters online publish conflicting numbers for the same game; where they disagree and we cannot confirm one, the game stays off the list.
Which games do not use a single yaw?
PUBG’s slider is logarithmic, Minecraft’s grows with the cube of the setting, and Battlefield 6 adds a fixed offset. For these the table shows the formula in degrees per mouse count, and the converter works out the exact value for any setting instead of using one multiplier.
Which games are not listed, and why?
- Roblox: three converters publish three different values, and each experience can use its own camera.
- FragPunk and Delta Force: the published values disagree by 5% and 3×, so any single number would be wrong for some players.
- Splitgate, Paladins and Battlefield 2042: sensitivity depends on field of view, which this converter does not ask for yet.
Skip the maths with the sensitivity converter.
Frequently asked questions
What does yaw mean in mouse sensitivity?
Yaw is the horizontal rotation per mouse count at sensitivity 1, measured in degrees. Multiplying it by sensitivity and DPI gives how far you turn per inch of mouse movement.
Why is the Valorant yaw different from CS2?
Valorant (0.07) runs on Unreal Engine 4 and CS2 (0.022) on Source 2. Each engine picks its own scale, so Valorant numbers are about 3.18 times smaller than CS2 numbers for the same feel.