Marvel Rivals and R6 Siege values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to R6 Siege?
To convert Marvel Rivals sensitivity to R6 Siege, multiply it by 3.0543. Marvel Rivals turns 0.0175° per mouse count and R6 Siege turns 0.00572958°, so Marvel Rivals 1.6 becomes R6 Siege 4.89. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 3.0543, or type it into the converter above with your DPI.
- In Rainbow Six Siege, open the Mouse Sensitivity sliders in the Controls settings (set horizontal and vertical to the same value) and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical R6 Siege setting of 10 is Marvel Rivals 3.274, or 19.9 cm per 360° at 800 DPI.
Rounding your R6 Siege sensitivity
Rainbow Six Siege only accepts whole numbers. Marvel Rivals 1.6 converts to 4.89, so you would type 5, which turns 2.3% faster than your Marvel Rivals aim. To make it exact, keep 5 and set your mouse to 782 DPI in R6 Siege.
Marvel Rivals to R6 Siege sensitivity chart
Common Marvel Rivals settings converted to R6 Siege. The last two R6 Siege columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | R6 Siege at 800 DPI | R6 Siege at 1600 DPI | R6 Siege at 400 DPI | cm/360° |
| 0.8 | 2.44 | 1.22 | 4.89 | 81.6 |
| 1 | 3.05 | 1.53 | 6.11 | 65.3 |
| 1.2 | 3.67 | 1.83 | 7.33 | 54.4 |
| 1.5 | 4.58 | 2.29 | 9.16 | 43.5 |
| 1.8 | 5.5 | 2.75 | 11 | 36.3 |
| 2 | 6.11 | 3.05 | 12.22 | 32.7 |
| 2.5 | 7.64 | 3.82 | 15.27 | 26.1 |
| 3 | 9.16 | 4.58 | 18.33 | 21.8 |
| 3.5 | 10.69 | 5.35 | 21.38 | 18.7 |
| 4 | 12.22 | 6.11 | 24.43 | 16.3 |
Marvel Rivals and R6 Siege at a glance
| Marvel Rivals | R6 Siege |
| Turn per mouse count (yaw) | 0.0175 | 0.00572958 |
| Engine | Unreal Engine 5 | AnvilNext 2.0 |
| How the setting is shown | a decimal number | whole numbers only |
| Typical setting | 1.6 (40.8 cm/360°) | 10 (19.9 cm/360°) |
| Multiply by | ×3.0543 | ×0.3274 |
Why Marvel Rivals and R6 Siege numbers differ
Marvel Rivals runs on Unreal Engine 5 and Rainbow Six Siege on AnvilNext 2.0. R6 Siege numbers are 3.05× larger than Marvel Rivals numbers for the same hand movement, because R6 Siege turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check R6 Siege’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in R6 Siege?
Marvel Rivals 1.6 is R6 Siege 4.89 at the same DPI. Both are 40.8 cm per 360° at 800 DPI; R6 Siege only accepts whole numbers, so round to 5.
What is the R6 Siege to Marvel Rivals multiplier?
Multiply R6 Siege sensitivity by 0.3274 to get Marvel Rivals. Use the R6 Siege to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to R6 Siege multiplier?
No. The ×3.0543 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Rainbow Six Siege?
Go to the Mouse Sensitivity sliders in the Controls settings (set horizontal and vertical to the same value). The in-game slider only takes whole numbers, so round the converted value. Aim-down-sight sensitivity is set separately.