Marvel Rivals and Deadlock values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured. Deadlock is community-measured.
How do I convert Marvel Rivals sensitivity to Deadlock?
To convert Marvel Rivals sensitivity to Deadlock, multiply it by 0.3977. Marvel Rivals turns 0.0175° per mouse count and Deadlock turns 0.044°, so Marvel Rivals 1.6 becomes Deadlock 0.636. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 0.3977, or type it into the converter above with your DPI.
- In Deadlock, open the Sensitivity setting in the Mouse / Keyboard options and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Deadlock setting of 0.8 is Marvel Rivals 2.011, or 32.5 cm per 360° at 800 DPI.
Marvel Rivals to Deadlock sensitivity chart
Common Marvel Rivals settings converted to Deadlock. The last two Deadlock columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Deadlock at 800 DPI | Deadlock at 1600 DPI | Deadlock at 400 DPI | cm/360° |
| 0.8 | 0.318 | 0.159 | 0.636 | 81.6 |
| 1 | 0.398 | 0.199 | 0.795 | 65.3 |
| 1.2 | 0.477 | 0.239 | 0.955 | 54.4 |
| 1.5 | 0.597 | 0.298 | 1.193 | 43.5 |
| 1.8 | 0.716 | 0.358 | 1.432 | 36.3 |
| 2 | 0.795 | 0.398 | 1.591 | 32.7 |
| 2.5 | 0.994 | 0.497 | 1.989 | 26.1 |
| 3 | 1.193 | 0.597 | 2.386 | 21.8 |
| 3.5 | 1.392 | 0.696 | 2.784 | 18.7 |
| 4 | 1.591 | 0.795 | 3.182 | 16.3 |
Marvel Rivals and Deadlock at a glance
| Marvel Rivals | Deadlock |
| Turn per mouse count (yaw) | 0.0175 | 0.044 |
| Engine | Unreal Engine 5 | Source 2 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 0.8 (32.5 cm/360°) |
| Multiply by | ×0.3977 | ×2.5143 |
Why Marvel Rivals and Deadlock numbers differ
Marvel Rivals runs on Unreal Engine 5 and Deadlock on Source 2. Deadlock numbers are 2.51× smaller than Marvel Rivals numbers for the same hand movement, because Deadlock turns more per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one. The Deadlock value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Deadlock’s own zoom settings.
- Camera: Deadlock is third-person, so tracking a target close to your hero can feel different from a first-person game.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Deadlock?
Marvel Rivals 1.6 is Deadlock 0.636 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Deadlock to Marvel Rivals multiplier?
Multiply Deadlock sensitivity by 2.5143 to get Marvel Rivals. Use the Deadlock to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Deadlock multiplier?
No. The ×0.3977 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Deadlock?
Go to the Sensitivity setting in the Mouse / Keyboard options. Deadlock turns twice as far per count as CS2, so your Deadlock number is half your CS2 number. Because it is third-person, close-range tracking can still feel different.