Deadlock and Marvel Rivals values cross-checked against independent sources on 20 October 2026. Deadlock is community-measured. Marvel Rivals is community-measured.
How do I convert Deadlock sensitivity to Marvel Rivals?
To convert Deadlock sensitivity to Marvel Rivals, multiply it by 2.5143. Deadlock turns 0.044° per mouse count and Marvel Rivals turns 0.0175°, so Deadlock 0.8 becomes Marvel Rivals 2.011. Keep the same DPI and both settings take 32.5 cm of mouse movement for a full turn.
- Find your Deadlock sensitivity in the Sensitivity setting in the Mouse / Keyboard options.
- Multiply it by 2.5143, or type it into the converter above with your DPI.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is Deadlock 0.636, or 40.8 cm per 360° at 800 DPI.
Deadlock to Marvel Rivals sensitivity chart
Common Deadlock settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Deadlock sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 0.4 | 1.006 | 0.503 | 2.011 | 64.9 |
| 0.5 | 1.257 | 0.629 | 2.514 | 52 |
| 0.6 | 1.509 | 0.754 | 3.017 | 43.3 |
| 0.7 | 1.76 | 0.88 | 3.52 | 37.1 |
| 0.8 | 2.011 | 1.006 | 4.023 | 32.5 |
| 1 | 2.514 | 1.257 | 5.029 | 26 |
| 1.2 | 3.017 | 1.509 | 6.034 | 21.6 |
| 1.5 | 3.771 | 1.886 | 7.543 | 17.3 |
Deadlock and Marvel Rivals at a glance
| Deadlock | Marvel Rivals |
| Turn per mouse count (yaw) | 0.044 | 0.0175 |
| Engine | Source 2 | Unreal Engine 5 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.8 (32.5 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | ×2.5143 | ×0.3977 |
Why Deadlock and Marvel Rivals numbers differ
Deadlock runs on Source 2 and Marvel Rivals on Unreal Engine 5. Marvel Rivals numbers are 2.51× larger than Deadlock numbers for the same hand movement, because Marvel Rivals turns less per mouse count. The Deadlock value is community-measured, because the developer has not published one. The Marvel Rivals value is community-measured, because the developer has not published one.
Deadlock turns twice as far per count as CS2, so your Deadlock number is half your CS2 number. Because it is third-person, close-range tracking can still feel different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Camera: Deadlock is third-person, so tracking a target close to your hero can feel different from a first-person game.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Deadlock 0.8 in Marvel Rivals?
Deadlock 0.8 is Marvel Rivals 2.011 at the same DPI. Both are 32.5 cm per 360° at 800 DPI.
What is the Marvel Rivals to Deadlock multiplier?
Multiply Marvel Rivals sensitivity by 0.3977 to get Deadlock. Use the Marvel Rivals to Deadlock converter for the full chart.
Does DPI change the Deadlock to Marvel Rivals multiplier?
No. The ×2.5143 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.