CS2 and Marvel Rivals values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert CS2 sensitivity to Marvel Rivals?
To convert CS2 sensitivity to Marvel Rivals, multiply it by 1.2571. CS2 turns 0.022° per mouse count and Marvel Rivals turns 0.0175°, so CS2 1.2 becomes Marvel Rivals 1.509. Keep the same DPI and both settings take 43.3 cm of mouse movement for a full turn.
- Find your CS2 sensitivity in Settings → Keyboard / Mouse → Mouse Sensitivity (or type sensitivity in the console).
- Multiply it by 1.2571, or type it into the converter above with your DPI.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is CS2 1.273, or 40.8 cm per 360° at 800 DPI.
CS2 to Marvel Rivals sensitivity chart
Common CS2 settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| CS2 sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 0.8 | 1.006 | 0.503 | 2.011 | 64.9 |
| 1 | 1.257 | 0.629 | 2.514 | 52 |
| 1.2 | 1.509 | 0.754 | 3.017 | 43.3 |
| 1.4 | 1.76 | 0.88 | 3.52 | 37.1 |
| 1.6 | 2.011 | 1.006 | 4.023 | 32.5 |
| 1.8 | 2.263 | 1.131 | 4.526 | 28.9 |
| 2 | 2.514 | 1.257 | 5.029 | 26 |
| 2.2 | 2.766 | 1.383 | 5.531 | 23.6 |
| 2.5 | 3.143 | 1.571 | 6.286 | 20.8 |
| 3 | 3.771 | 1.886 | 7.543 | 17.3 |
CS2 and Marvel Rivals at a glance
| CS2 | Marvel Rivals |
| Turn per mouse count (yaw) | 0.022 | 0.0175 |
| Engine | Source 2 | Unreal Engine 5 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.2 (43.3 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | ×1.2571 | ×0.7955 |
Why CS2 and Marvel Rivals numbers differ
Counter-Strike 2 runs on Source 2 and Marvel Rivals on Unreal Engine 5. Marvel Rivals numbers are 1.26× larger than CS2 numbers for the same hand movement, because Marvel Rivals turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
CS2 uses the same 0.022 yaw as CS:GO, so a CS:GO sensitivity carries over to CS2 unchanged.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is CS2 1.2 in Marvel Rivals?
CS2 1.2 is Marvel Rivals 1.509 at the same DPI. Both are 43.3 cm per 360° at 800 DPI.
What is the Marvel Rivals to CS2 multiplier?
Multiply Marvel Rivals sensitivity by 0.7955 to get CS2. Use the Marvel Rivals to CS2 converter for the full chart.
Does DPI change the CS2 to Marvel Rivals multiplier?
No. The ×1.2571 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.