Marvel Rivals and Warzone values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Marvel Rivals sensitivity to Warzone?
To convert Marvel Rivals sensitivity to Warzone, multiply it by 2.6515. Marvel Rivals turns 0.0175° per mouse count and Warzone turns 0.0066°, so Marvel Rivals 1.6 becomes Warzone 4.24. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
- Multiply it by 2.6515, or type it into the converter above with your DPI.
- In Call of Duty: Warzone, open the Mouse Sensitivity option in the Keyboard & Mouse settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Warzone setting of 4.5 is Marvel Rivals 1.697, or 38.5 cm per 360° at 800 DPI.
Marvel Rivals to Warzone sensitivity chart
Common Marvel Rivals settings converted to Warzone. The last two Warzone columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Marvel Rivals sensitivity at 800 DPI | Warzone at 800 DPI | Warzone at 1600 DPI | Warzone at 400 DPI | cm/360° |
| 0.8 | 2.12 | 1.06 | 4.24 | 81.6 |
| 1 | 2.65 | 1.33 | 5.3 | 65.3 |
| 1.2 | 3.18 | 1.59 | 6.36 | 54.4 |
| 1.5 | 3.98 | 1.99 | 7.95 | 43.5 |
| 1.8 | 4.77 | 2.39 | 9.55 | 36.3 |
| 2 | 5.3 | 2.65 | 10.61 | 32.7 |
| 2.5 | 6.63 | 3.31 | 13.26 | 26.1 |
| 3 | 7.95 | 3.98 | 15.91 | 21.8 |
| 3.5 | 9.28 | 4.64 | 18.56 | 18.7 |
| 4 | 10.61 | 5.3 | 21.21 | 16.3 |
Marvel Rivals and Warzone at a glance
| Marvel Rivals | Warzone |
| Turn per mouse count (yaw) | 0.0175 | 0.0066 |
| Engine | Unreal Engine 5 | IW engine |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.6 (40.8 cm/360°) | 4.5 (38.5 cm/360°) |
| Multiply by | ×2.6515 | ×0.3771 |
Why Marvel Rivals and Warzone numbers differ
Marvel Rivals runs on Unreal Engine 5 and Call of Duty: Warzone on IW engine. Warzone numbers are 2.65× larger than Marvel Rivals numbers for the same hand movement, because Warzone turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Black Ops 6, Black Ops 7 and Modern Warfare III use the same 0.0066 yaw, so this conversion works for them too. Aim-down-sight speed is controlled separately by the ADS Sensitivity Multiplier.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Marvel Rivals 1.6 in Warzone?
Marvel Rivals 1.6 is Warzone 4.24 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Warzone to Marvel Rivals multiplier?
Multiply Warzone sensitivity by 0.3771 to get Marvel Rivals. Use the Warzone to Marvel Rivals converter for the full chart.
Does DPI change the Marvel Rivals to Warzone multiplier?
No. The ×2.6515 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Call of Duty: Warzone?
Go to the Mouse Sensitivity option in the Keyboard & Mouse settings. Black Ops 6, Black Ops 7 and Modern Warfare III use the same 0.0066 yaw, so this conversion works for them too. Aim-down-sight speed is controlled separately by the ADS Sensitivity Multiplier.