Apex and Marvel Rivals values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Apex sensitivity to Marvel Rivals?
To convert Apex sensitivity to Marvel Rivals, multiply it by 1.2571. Apex turns 0.022° per mouse count and Marvel Rivals turns 0.0175°, so Apex 1.5 becomes Marvel Rivals 1.886. Keep the same DPI and both settings take 34.6 cm of mouse movement for a full turn.
- Find your Apex sensitivity in Settings → Mouse / Keyboard → Mouse Sensitivity.
- Multiply it by 1.2571, or type it into the converter above with your DPI.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is Apex 1.273, or 40.8 cm per 360° at 800 DPI.
Apex to Marvel Rivals sensitivity chart
Common Apex settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Apex sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 0.8 | 1.006 | 0.503 | 2.011 | 64.9 |
| 1 | 1.257 | 0.629 | 2.514 | 52 |
| 1.2 | 1.509 | 0.754 | 3.017 | 43.3 |
| 1.5 | 1.886 | 0.943 | 3.771 | 34.6 |
| 1.8 | 2.263 | 1.131 | 4.526 | 28.9 |
| 2 | 2.514 | 1.257 | 5.029 | 26 |
| 2.2 | 2.766 | 1.383 | 5.531 | 23.6 |
| 2.5 | 3.143 | 1.571 | 6.286 | 20.8 |
| 3 | 3.771 | 1.886 | 7.543 | 17.3 |
| 3.5 | 4.4 | 2.2 | 8.8 | 14.8 |
Apex and Marvel Rivals at a glance
| Apex | Marvel Rivals |
| Turn per mouse count (yaw) | 0.022 | 0.0175 |
| Engine | Source (modified) | Unreal Engine 5 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 1.5 (34.6 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | ×1.2571 | ×0.7955 |
Why Apex and Marvel Rivals numbers differ
Apex Legends runs on Source (modified) and Marvel Rivals on Unreal Engine 5. Marvel Rivals numbers are 1.26× larger than Apex numbers for the same hand movement, because Marvel Rivals turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers. Apex Legends grew out of the engine Respawn built for Titanfall 2, a heavily modified version of Source, which is why it kept Source’s 0.022 yaw.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Apex 1.5 in Marvel Rivals?
Apex 1.5 is Marvel Rivals 1.886 at the same DPI. Both are 34.6 cm per 360° at 800 DPI.
What is the Marvel Rivals to Apex multiplier?
Multiply Marvel Rivals sensitivity by 0.7955 to get Apex. Use the Marvel Rivals to Apex converter for the full chart.
Does DPI change the Apex to Marvel Rivals multiplier?
No. The ×1.2571 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.