Valorant and Marvel Rivals values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured.
How do I convert Valorant sensitivity to Marvel Rivals?
To convert Valorant sensitivity to Marvel Rivals, multiply it by 4. Valorant turns 0.07° per mouse count and Marvel Rivals turns 0.0175°, so Valorant 0.4 becomes Marvel Rivals 1.6. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Valorant sensitivity in Settings → General → Mouse → Sensitivity: Aim.
- Multiply it by 4, or type it into the converter above with your DPI.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is Valorant 0.4, or 40.8 cm per 360° at 800 DPI.
Valorant to Marvel Rivals sensitivity chart
Common Valorant settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Valorant sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 0.2 | 0.8 | 0.4 | 1.6 | 81.6 |
| 0.25 | 1 | 0.5 | 2 | 65.3 |
| 0.3 | 1.2 | 0.6 | 2.4 | 54.4 |
| 0.35 | 1.4 | 0.7 | 2.8 | 46.7 |
| 0.4 | 1.6 | 0.8 | 3.2 | 40.8 |
| 0.45 | 1.8 | 0.9 | 3.6 | 36.3 |
| 0.5 | 2 | 1 | 4 | 32.7 |
| 0.6 | 2.4 | 1.2 | 4.8 | 27.2 |
| 0.7 | 2.8 | 1.4 | 5.6 | 23.3 |
| 0.8 | 3.2 | 1.6 | 6.4 | 20.4 |
| 1 | 4 | 2 | 8 | 16.3 |
Valorant and Marvel Rivals at a glance
| Valorant | Marvel Rivals |
| Turn per mouse count (yaw) | 0.07 | 0.0175 |
| Engine | Unreal Engine 4 | Unreal Engine 5 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.4 (40.8 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | ×4 | ×0.25 |
Why Valorant and Marvel Rivals numbers differ
Valorant runs on Unreal Engine 4 and Marvel Rivals on Unreal Engine 5. Marvel Rivals numbers are 4× larger than Valorant numbers for the same hand movement, because Marvel Rivals turns less per mouse count. The Marvel Rivals value is community-measured, because the developer has not published one.
Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Valorant 0.4 in Marvel Rivals?
Valorant 0.4 is Marvel Rivals 1.6 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Marvel Rivals to Valorant multiplier?
Multiply Marvel Rivals sensitivity by 0.25 to get Valorant. Use the Marvel Rivals to Valorant converter for the full chart.
Does DPI change the Valorant to Marvel Rivals multiplier?
No. The ×4 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.