Valorant and Halo Infinite values cross-checked against independent sources on 20 October 2026. Halo Infinite is community-measured.
How do I convert Valorant sensitivity to Halo Infinite?
To convert Valorant sensitivity to Halo Infinite, multiply it by 3.15. Valorant turns 0.07° per mouse count and Halo Infinite turns 0.022222°, so Valorant 0.4 becomes Halo Infinite 1.26. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Valorant sensitivity in Settings → General → Mouse → Sensitivity: Aim.
- Multiply it by 3.15, or type it into the converter above with your DPI.
- In Halo Infinite, open the look sensitivity options in the Keyboard / Mouse settings (set horizontal and vertical to the same value) and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Halo Infinite setting of 2 is Valorant 0.635, or 25.7 cm per 360° at 800 DPI.
Valorant to Halo Infinite sensitivity chart
Common Valorant settings converted to Halo Infinite. The last two Halo Infinite columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Valorant sensitivity at 800 DPI | Halo Infinite at 800 DPI | Halo Infinite at 1600 DPI | Halo Infinite at 400 DPI | cm/360° |
| 0.2 | 0.63 | 0.32 | 1.26 | 81.6 |
| 0.25 | 0.79 | 0.39 | 1.58 | 65.3 |
| 0.3 | 0.95 | 0.47 | 1.89 | 54.4 |
| 0.35 | 1.1 | 0.55 | 2.21 | 46.7 |
| 0.4 | 1.26 | 0.63 | 2.52 | 40.8 |
| 0.45 | 1.42 | 0.71 | 2.84 | 36.3 |
| 0.5 | 1.58 | 0.79 | 3.15 | 32.7 |
| 0.6 | 1.89 | 0.95 | 3.78 | 27.2 |
| 0.7 | 2.21 | 1.1 | 4.41 | 23.3 |
| 0.8 | 2.52 | 1.26 | 5.04 | 20.4 |
| 1 | 3.15 | 1.58 | 6.3 | 16.3 |
Valorant and Halo Infinite at a glance
| Valorant | Halo Infinite |
| Turn per mouse count (yaw) | 0.07 | 0.022222 |
| Engine | Unreal Engine 4 | Slipspace |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.4 (40.8 cm/360°) | 2 (25.7 cm/360°) |
| Multiply by | ×3.15 | ×0.3175 |
Why Valorant and Halo Infinite numbers differ
Valorant runs on Unreal Engine 4 and Halo Infinite on Slipspace. Halo Infinite numbers are 3.15× larger than Valorant numbers for the same hand movement, because Halo Infinite turns less per mouse count. The Halo Infinite value is community-measured, because the developer has not published one.
Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Zoom sensitivity is set separately per zoom level.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Valorant 0.4 in Halo Infinite?
Valorant 0.4 is Halo Infinite 1.26 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Halo Infinite to Valorant multiplier?
Multiply Halo Infinite sensitivity by 0.3175 to get Valorant. Use the Halo Infinite to Valorant converter for the full chart.
Does DPI change the Valorant to Halo Infinite multiplier?
No. The ×3.15 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Halo Infinite?
Go to the look sensitivity options in the Keyboard / Mouse settings (set horizontal and vertical to the same value). Zoom sensitivity is set separately per zoom level.