Halo Infinite and Valorant values cross-checked against independent sources on 20 October 2026. Halo Infinite is community-measured.
How do I convert Halo Infinite sensitivity to Valorant?
To convert Halo Infinite sensitivity to Valorant, multiply it by 0.3175. Halo Infinite turns 0.022222° per mouse count and Valorant turns 0.07°, so Halo Infinite 2 becomes Valorant 0.635. Keep the same DPI and both settings take 25.7 cm of mouse movement for a full turn.
- Find your Halo Infinite sensitivity in the look sensitivity options in the Keyboard / Mouse settings (set horizontal and vertical to the same value).
- Multiply it by 0.3175, or type it into the converter above with your DPI.
- In Valorant, open Settings → General → Mouse → Sensitivity: Aim and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Valorant setting of 0.4 is Halo Infinite 1.26, or 40.8 cm per 360° at 800 DPI.
Halo Infinite to Valorant sensitivity chart
Common Halo Infinite settings converted to Valorant. The last two Valorant columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Halo Infinite sensitivity at 800 DPI | Valorant at 800 DPI | Valorant at 1600 DPI | Valorant at 400 DPI | cm/360° |
| 1 | 0.317 | 0.159 | 0.635 | 51.4 |
| 1.5 | 0.476 | 0.238 | 0.952 | 34.3 |
| 2 | 0.635 | 0.317 | 1.27 | 25.7 |
| 2.5 | 0.794 | 0.397 | 1.587 | 20.6 |
| 3 | 0.952 | 0.476 | 1.905 | 17.1 |
| 3.5 | 1.111 | 0.556 | 2.222 | 14.7 |
| 4 | 1.27 | 0.635 | 2.54 | 12.9 |
| 5 | 1.587 | 0.794 | 3.175 | 10.3 |
Halo Infinite and Valorant at a glance
| Halo Infinite | Valorant |
| Turn per mouse count (yaw) | 0.022222 | 0.07 |
| Engine | Slipspace | Unreal Engine 4 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 2 (25.7 cm/360°) | 0.4 (40.8 cm/360°) |
| Multiply by | ×0.3175 | ×3.15 |
Why Halo Infinite and Valorant numbers differ
Halo Infinite runs on Slipspace and Valorant on Unreal Engine 4. Valorant numbers are 3.15× smaller than Halo Infinite numbers for the same hand movement, because Valorant turns more per mouse count. The Halo Infinite value is community-measured, because the developer has not published one.
Zoom sensitivity is set separately per zoom level.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Halo Infinite 2 in Valorant?
Halo Infinite 2 is Valorant 0.635 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Valorant to Halo Infinite multiplier?
Multiply Valorant sensitivity by 3.15 to get Halo Infinite. Use the Valorant to Halo Infinite converter for the full chart.
Does DPI change the Halo Infinite to Valorant multiplier?
No. The ×0.3175 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Valorant?
Go to Settings → General → Mouse → Sensitivity: Aim. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.