PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is R6 Siege 7.76.
PUBG and R6 Siege values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.
How do I convert PUBG sensitivity to R6 Siege?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes R6 Siege 7.76, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In Rainbow Six Siege, open the Mouse Sensitivity sliders in the Controls settings (set horizontal and vertical to the same value) and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical R6 Siege setting of 10 is PUBG 55.5, or 19.9 cm per 360° at 800 DPI.
Rounding your R6 Siege sensitivity
Rainbow Six Siege only accepts whole numbers. PUBG 50 converts to 7.76, so you would type 8, which turns 3.1% faster than your PUBG aim. To make it exact, keep 8 and set your mouse to 776 DPI in R6 Siege.
PUBG to R6 Siege sensitivity chart
Common PUBG settings converted to R6 Siege. The last two R6 Siege columns are for switching your mouse to 1600 or 400 DPI at the same time.
| PUBG sensitivity at 800 DPI | R6 Siege at 800 DPI | R6 Siege at 1600 DPI | R6 Siege at 400 DPI | cm/360° |
| 30 | 3.09 | 1.54 | 6.18 | 64.6 |
| 35 | 3.89 | 1.94 | 7.77 | 51.3 |
| 40 | 4.89 | 2.45 | 9.79 | 40.8 |
| 45 | 6.16 | 3.08 | 12.32 | 32.4 |
| 50 | 7.76 | 3.88 | 15.51 | 25.7 |
| 55 | 9.76 | 4.88 | 19.53 | 20.4 |
| 60 | 12.29 | 6.15 | 24.59 | 16.2 |
| 65 | 15.48 | 7.74 | 30.95 | 12.9 |
| 70 | 19.48 | 9.74 | 38.97 | 10.2 |
PUBG and R6 Siege at a glance
| PUBG | R6 Siege |
| Turn per mouse count (yaw) | 0.004444 × 10^(sens ÷ 50) | 0.00572958 |
| Engine | Unreal Engine 4 | AnvilNext 2.0 |
| How the setting is shown | a logarithmic slider (whole numbers 1–100) | whole numbers only |
| Typical setting | 50 (25.7 cm/360°) | 10 (19.9 cm/360°) |
| Multiply by | varies | varies |
Why PUBG and R6 Siege numbers differ
PUBG: Battlegrounds runs on Unreal Engine 4 and Rainbow Six Siege on AnvilNext 2.0. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.
PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check R6 Siege’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is PUBG 50 in R6 Siege?
PUBG 50 is R6 Siege 7.76 at the same DPI. Both are 25.7 cm per 360° at 800 DPI; R6 Siege only accepts whole numbers, so round to 8.
What is the R6 Siege to PUBG multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the R6 Siege to PUBG converter to get an exact value.
Does DPI change the PUBG to R6 Siege conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Rainbow Six Siege?
Go to the Mouse Sensitivity sliders in the Controls settings (set horizontal and vertical to the same value). The in-game slider only takes whole numbers, so round the converted value. Aim-down-sight sensitivity is set separately.