PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is Apex 2.02.
PUBG and Apex values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.
How do I convert PUBG sensitivity to Apex?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes Apex 2.02, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In Apex Legends, open Settings → Mouse / Keyboard → Mouse Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Apex setting of 1.5 is PUBG 43.5, or 34.6 cm per 360° at 800 DPI.
PUBG to Apex sensitivity chart
Common PUBG settings converted to Apex. The last two Apex columns are for switching your mouse to 1600 or 400 DPI at the same time.
| PUBG sensitivity at 800 DPI | Apex at 800 DPI | Apex at 1600 DPI | Apex at 400 DPI | cm/360° |
| 30 | 0.804 | 0.402 | 1.608 | 64.6 |
| 35 | 1.012 | 0.506 | 2.025 | 51.3 |
| 40 | 1.275 | 0.637 | 2.549 | 40.8 |
| 45 | 1.605 | 0.802 | 3.209 | 32.4 |
| 50 | 2.02 | 1.01 | 4.04 | 25.7 |
| 55 | 2.543 | 1.272 | 5.086 | 20.4 |
| 60 | 3.201 | 1.601 | 6.403 | 16.2 |
| 65 | 4.03 | 2.015 | 8.061 | 12.9 |
| 70 | 5.074 | 2.537 | 10.148 | 10.2 |
PUBG and Apex at a glance
| PUBG | Apex |
| Turn per mouse count (yaw) | 0.004444 × 10^(sens ÷ 50) | 0.022 |
| Engine | Unreal Engine 4 | Source (modified) |
| How the setting is shown | a logarithmic slider (whole numbers 1–100) | a decimal number |
| Typical setting | 50 (25.7 cm/360°) | 1.5 (34.6 cm/360°) |
| Multiply by | varies | varies |
Why PUBG and Apex numbers differ
PUBG: Battlegrounds runs on Unreal Engine 4 and Apex Legends on Source (modified). PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.
PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders. Apex Legends grew out of the engine Respawn built for Titanfall 2, a heavily modified version of Source, which is why it kept Source’s 0.022 yaw.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is PUBG 50 in Apex?
PUBG 50 is Apex 2.02 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Apex to PUBG multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the Apex to PUBG converter to get an exact value.
Does DPI change the PUBG to Apex conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Apex Legends?
Go to Settings → Mouse / Keyboard → Mouse Sensitivity. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.