SensSwap

PUBG to Valorant sensitivity converter

PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is Valorant 0.635.

PUBG and Valorant values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.

Mouse DPI (optional)

Only change these if you use a different mouse DPI in the new game.

For normal aim, not scopes
Valorant sensitivity0.635

PUBG 50 feels exactly the same as Valorant 0.635 (both at 800 DPI).

Hand movement to turn around 12.9 cm Full circle 25.7 cm · high sensitivity
Same aim in other popular games
  • CS22.02
  • Fortnite8%
  • Marvel Rivals2.539
  • R6 Siege7.76
More numbers (cm/360, eDPI, multiplier)
Multiplier
varies
cm per 360°
25.72
inches per 360°
10.13
eDPI (DPI × sens)
— → 508

How do I convert PUBG sensitivity to Valorant?

PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes Valorant 0.635, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.

  1. Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
  2. Type it into the converter above with your DPI, or find it in the chart below.
  3. In Valorant, open Settings → General → Mouse → Sensitivity: Aim and enter the result.
  4. Keep the same mouse DPI, or enter your new DPI in the converter.

Going the other way, a typical Valorant setting of 0.4 is PUBG 40, or 40.8 cm per 360° at 800 DPI.

PUBG to Valorant sensitivity chart

Common PUBG settings converted to Valorant. The last two Valorant columns are for switching your mouse to 1600 or 400 DPI at the same time.

PUBG sensitivity at 800 DPIValorant at 800 DPIValorant at 1600 DPIValorant at 400 DPIcm/360°
300.2530.1260.50564.6
350.3180.1590.63651.3
400.4010.20.80140.8
450.5040.2521.00932.4
500.6350.3171.2725.7
550.7990.41.59820.4
601.0060.5032.01216.2
651.2670.6332.53312.9
701.5950.7973.18910.2

PUBG and Valorant at a glance

PUBGValorant
Turn per mouse count (yaw)0.004444 × 10^(sens ÷ 50)0.07
EngineUnreal Engine 4Unreal Engine 4
How the setting is showna logarithmic slider (whole numbers 1–100)a decimal number
Typical setting50 (25.7 cm/360°)0.4 (40.8 cm/360°)
Multiply byvariesvaries

Why PUBG and Valorant numbers differ

PUBG: Battlegrounds runs on Unreal Engine 4 and Valorant on Unreal Engine 4. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.

PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.

Why does my converted sensitivity feel different?

Frequently asked questions

What is PUBG 50 in Valorant?

PUBG 50 is Valorant 0.635 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.

What is the Valorant to PUBG multiplier?

There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the Valorant to PUBG converter to get an exact value.

Does DPI change the PUBG to Valorant conversion?

Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.

Where do I change sensitivity in Valorant?

Go to Settings → General → Mouse → Sensitivity: Aim. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.

More conversions

ConversionMultiply byExample
Valorant to PUBGvaries0.4 → 40
PUBG to CS2varies50 → 2.02
PUBG to Apexvaries50 → 2.02
PUBG to Fortnitevaries50 → 8%
PUBG to Overwatch 2varies50 → 6.73
PUBG to Warzonevaries50 → 6.73
CS2 to Valorant×0.31431.2 → 0.377
Apex to Valorant×0.31431.5 → 0.471
Fortnite to Valorant×0.07946.5% → 0.516