PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is Valorant 0.635.
PUBG and Valorant values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.
How do I convert PUBG sensitivity to Valorant?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes Valorant 0.635, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In Valorant, open Settings → General → Mouse → Sensitivity: Aim and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Valorant setting of 0.4 is PUBG 40, or 40.8 cm per 360° at 800 DPI.
PUBG to Valorant sensitivity chart
Common PUBG settings converted to Valorant. The last two Valorant columns are for switching your mouse to 1600 or 400 DPI at the same time.
| PUBG sensitivity at 800 DPI | Valorant at 800 DPI | Valorant at 1600 DPI | Valorant at 400 DPI | cm/360° |
| 30 | 0.253 | 0.126 | 0.505 | 64.6 |
| 35 | 0.318 | 0.159 | 0.636 | 51.3 |
| 40 | 0.401 | 0.2 | 0.801 | 40.8 |
| 45 | 0.504 | 0.252 | 1.009 | 32.4 |
| 50 | 0.635 | 0.317 | 1.27 | 25.7 |
| 55 | 0.799 | 0.4 | 1.598 | 20.4 |
| 60 | 1.006 | 0.503 | 2.012 | 16.2 |
| 65 | 1.267 | 0.633 | 2.533 | 12.9 |
| 70 | 1.595 | 0.797 | 3.189 | 10.2 |
PUBG and Valorant at a glance
| PUBG | Valorant |
| Turn per mouse count (yaw) | 0.004444 × 10^(sens ÷ 50) | 0.07 |
| Engine | Unreal Engine 4 | Unreal Engine 4 |
| How the setting is shown | a logarithmic slider (whole numbers 1–100) | a decimal number |
| Typical setting | 50 (25.7 cm/360°) | 0.4 (40.8 cm/360°) |
| Multiply by | varies | varies |
Why PUBG and Valorant numbers differ
PUBG: Battlegrounds runs on Unreal Engine 4 and Valorant on Unreal Engine 4. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.
PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is PUBG 50 in Valorant?
PUBG 50 is Valorant 0.635 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Valorant to PUBG multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the Valorant to PUBG converter to get an exact value.
Does DPI change the PUBG to Valorant conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Valorant?
Go to Settings → General → Mouse → Sensitivity: Aim. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.