PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is Marvel Rivals 2.539.
PUBG and Marvel Rivals values cross-checked against independent sources on 20 October 2026. PUBG is community-measured. Marvel Rivals is community-measured.
How do I convert PUBG sensitivity to Marvel Rivals?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes Marvel Rivals 2.539, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In Marvel Rivals, open the mouse sensitivity option in the Keyboard section of the in-game Settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Marvel Rivals setting of 1.6 is PUBG 40, or 40.8 cm per 360° at 800 DPI.
PUBG to Marvel Rivals sensitivity chart
Common PUBG settings converted to Marvel Rivals. The last two Marvel Rivals columns are for switching your mouse to 1600 or 400 DPI at the same time.
| PUBG sensitivity at 800 DPI | Marvel Rivals at 800 DPI | Marvel Rivals at 1600 DPI | Marvel Rivals at 400 DPI | cm/360° |
| 30 | 1.011 | 0.505 | 2.022 | 64.6 |
| 35 | 1.273 | 0.636 | 2.545 | 51.3 |
| 40 | 1.602 | 0.801 | 3.205 | 40.8 |
| 45 | 2.017 | 1.009 | 4.034 | 32.4 |
| 50 | 2.539 | 1.27 | 5.079 | 25.7 |
| 55 | 3.197 | 1.598 | 6.394 | 20.4 |
| 60 | 4.025 | 2.012 | 8.049 | 16.2 |
| 65 | 5.067 | 2.533 | 10.134 | 12.9 |
| 70 | 6.379 | 3.189 | 12.758 | 10.2 |
PUBG and Marvel Rivals at a glance
| PUBG | Marvel Rivals |
| Turn per mouse count (yaw) | 0.004444 × 10^(sens ÷ 50) | 0.0175 |
| Engine | Unreal Engine 4 | Unreal Engine 5 |
| How the setting is shown | a logarithmic slider (whole numbers 1–100) | a decimal number |
| Typical setting | 50 (25.7 cm/360°) | 1.6 (40.8 cm/360°) |
| Multiply by | varies | varies |
Why PUBG and Marvel Rivals numbers differ
PUBG: Battlegrounds runs on Unreal Engine 4 and Marvel Rivals on Unreal Engine 5. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one. The Marvel Rivals value is community-measured, because the developer has not published one.
PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Marvel Rivals’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is PUBG 50 in Marvel Rivals?
PUBG 50 is Marvel Rivals 2.539 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Marvel Rivals to PUBG multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the Marvel Rivals to PUBG converter to get an exact value.
Does DPI change the PUBG to Marvel Rivals conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Marvel Rivals?
Go to the mouse sensitivity option in the Keyboard section of the in-game Settings. Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.