SensSwap

Marvel Rivals to PUBG sensitivity converter

PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: Marvel Rivals 1.6 is PUBG 40.

Marvel Rivals and PUBG values cross-checked against independent sources on 20 October 2026. Marvel Rivals is community-measured. PUBG is community-measured.

Mouse DPI (optional)

Only change these if you use a different mouse DPI in the new game.

For normal aim, not scopes
PUBG sensitivity40

Marvel Rivals 1.6 feels exactly the same as PUBG 40 (both at 800 DPI).

Hand movement to turn around 20.4 cm Full circle 40.8 cm · medium sensitivity
Same aim in other popular games
  • Valorant0.4
  • CS21.273
  • Warzone4.24
  • R6 Siege4.89
More numbers (cm/360, eDPI, multiplier)
Multiplier
varies
cm per 360°
40.82
inches per 360°
16.07
eDPI (DPI × sens)
1,280 → —

How do I convert Marvel Rivals sensitivity to PUBG?

PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: Marvel Rivals 1.6 becomes PUBG 40, and both take 40.8 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.

  1. Find your Marvel Rivals sensitivity in the mouse sensitivity option in the Keyboard section of the in-game Settings.
  2. Type it into the converter above with your DPI, or find it in the chart below.
  3. In PUBG: Battlegrounds, open Settings → Control → Mouse → General Sensitivity and enter the result.
  4. Keep the same mouse DPI, or enter your new DPI in the converter.

Going the other way, a typical PUBG setting of 50 is Marvel Rivals 2.539, or 25.7 cm per 360° at 800 DPI.

Rounding your PUBG sensitivity

PUBG: Battlegrounds only accepts whole numbers. Marvel Rivals 1.6 converts to 39.97, so you would type 40, which turns 0.1% faster than your Marvel Rivals aim. To make it exact, keep 40 and set your mouse to 799 DPI in PUBG.

Marvel Rivals to PUBG sensitivity chart

Common Marvel Rivals settings converted to PUBG. The last two PUBG columns are for switching your mouse to 1600 or 400 DPI at the same time.

Marvel Rivals sensitivity at 800 DPIPUBG at 800 DPIPUBG at 1600 DPIPUBG at 400 DPIcm/360°
0.824.99.94081.6
129.814.744.865.3
1.233.718.748.854.4
1.538.623.553.643.5
1.842.527.557.636.3
244.829.859.932.7
2.549.734.664.726.1
353.638.668.721.8
3.55741.97218.7
459.944.874.916.3

Marvel Rivals and PUBG at a glance

Marvel RivalsPUBG
Turn per mouse count (yaw)0.01750.004444 × 10^(sens ÷ 50)
EngineUnreal Engine 5Unreal Engine 4
How the setting is showna decimal numbera logarithmic slider (whole numbers 1–100)
Typical setting1.6 (40.8 cm/360°)50 (25.7 cm/360°)
Multiply byvariesvaries

Why Marvel Rivals and PUBG numbers differ

Marvel Rivals runs on Unreal Engine 5 and PUBG: Battlegrounds on Unreal Engine 4. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The Marvel Rivals value is community-measured, because the developer has not published one. The PUBG value is community-measured, because the developer has not published one.

Some heroes have their own sensitivity overrides, so check per-hero settings if one character feels different.

Why does my converted sensitivity feel different?

Frequently asked questions

What is Marvel Rivals 1.6 in PUBG?

Marvel Rivals 1.6 is PUBG 40 at the same DPI. Both are 40.8 cm per 360° at 800 DPI; PUBG only accepts whole numbers, so round to 40.

What is the PUBG to Marvel Rivals multiplier?

There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the PUBG to Marvel Rivals converter to get an exact value.

Does DPI change the Marvel Rivals to PUBG conversion?

Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.

Where do I change sensitivity in PUBG: Battlegrounds?

Go to Settings → Control → Mouse → General Sensitivity. PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.

More conversions

ConversionMultiply byExample
PUBG to Marvel Rivalsvaries50 → 2.539
Marvel Rivals to Valorant×0.251.6 → 0.4
Marvel Rivals to CS2×0.79551.6 → 1.273
Marvel Rivals to Apex×0.79551.6 → 1.273
Marvel Rivals to Fortnite×3.15031.6 → 5.04%
Marvel Rivals to Overwatch 2×2.65151.6 → 4.24
Valorant to PUBGvaries0.4 → 40
CS2 to PUBGvaries1.2 → 38.7
Apex to PUBGvaries1.5 → 43.5