Deadlock and Valorant values cross-checked against independent sources on 20 October 2026. Deadlock is community-measured.
How do I convert Deadlock sensitivity to Valorant?
To convert Deadlock sensitivity to Valorant, multiply it by 0.6286. Deadlock turns 0.044° per mouse count and Valorant turns 0.07°, so Deadlock 0.8 becomes Valorant 0.503. Keep the same DPI and both settings take 32.5 cm of mouse movement for a full turn.
- Find your Deadlock sensitivity in the Sensitivity setting in the Mouse / Keyboard options.
- Multiply it by 0.6286, or type it into the converter above with your DPI.
- In Valorant, open Settings → General → Mouse → Sensitivity: Aim and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Valorant setting of 0.4 is Deadlock 0.636, or 40.8 cm per 360° at 800 DPI.
Deadlock to Valorant sensitivity chart
Common Deadlock settings converted to Valorant. The last two Valorant columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Deadlock sensitivity at 800 DPI | Valorant at 800 DPI | Valorant at 1600 DPI | Valorant at 400 DPI | cm/360° |
| 0.4 | 0.251 | 0.126 | 0.503 | 64.9 |
| 0.5 | 0.314 | 0.157 | 0.629 | 52 |
| 0.6 | 0.377 | 0.189 | 0.754 | 43.3 |
| 0.7 | 0.44 | 0.22 | 0.88 | 37.1 |
| 0.8 | 0.503 | 0.251 | 1.006 | 32.5 |
| 1 | 0.629 | 0.314 | 1.257 | 26 |
| 1.2 | 0.754 | 0.377 | 1.509 | 21.6 |
| 1.5 | 0.943 | 0.471 | 1.886 | 17.3 |
Deadlock and Valorant at a glance
| Deadlock | Valorant |
| Turn per mouse count (yaw) | 0.044 | 0.07 |
| Engine | Source 2 | Unreal Engine 4 |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.8 (32.5 cm/360°) | 0.4 (40.8 cm/360°) |
| Multiply by | ×0.6286 | ×1.5909 |
Why Deadlock and Valorant numbers differ
Deadlock runs on Source 2 and Valorant on Unreal Engine 4. Valorant numbers are 1.59× smaller than Deadlock numbers for the same hand movement, because Valorant turns more per mouse count. The Deadlock value is community-measured, because the developer has not published one.
Deadlock turns twice as far per count as CS2, so your Deadlock number is half your CS2 number. Because it is third-person, close-range tracking can still feel different.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
- Camera: Deadlock is third-person, so tracking a target close to your hero can feel different from a first-person game.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Deadlock 0.8 in Valorant?
Deadlock 0.8 is Valorant 0.503 at the same DPI. Both are 32.5 cm per 360° at 800 DPI.
What is the Valorant to Deadlock multiplier?
Multiply Valorant sensitivity by 1.5909 to get Deadlock. Use the Valorant to Deadlock converter for the full chart.
Does DPI change the Deadlock to Valorant multiplier?
No. The ×0.6286 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Valorant?
Go to Settings → General → Mouse → Sensitivity: Aim. Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.