Warzone and Rust values cross-checked against independent sources on 20 October 2026. Rust is community-measured.
How do I convert Warzone sensitivity to Rust?
To convert Warzone sensitivity to Rust, multiply it by 0.0587. Warzone turns 0.0066° per mouse count and Rust turns 0.1125°, so Warzone 4.5 becomes Rust 0.264. Keep the same DPI and both settings take 38.5 cm of mouse movement for a full turn.
- Find your Warzone sensitivity in the Mouse Sensitivity option in the Keyboard & Mouse settings.
- Multiply it by 0.0587, or type it into the converter above with your DPI.
- In Rust, open Options → Controls → Look Sensitivity (or input.sensitivity in the F1 console) and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Rust setting of 0.3 is Warzone 5.11, or 33.9 cm per 360° at 800 DPI.
Warzone to Rust sensitivity chart
Common Warzone settings converted to Rust. The last two Rust columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Warzone sensitivity at 800 DPI | Rust at 800 DPI | Rust at 1600 DPI | Rust at 400 DPI | cm/360° |
| 2 | 0.117 | 0.059 | 0.235 | 86.6 |
| 3 | 0.176 | 0.088 | 0.352 | 57.7 |
| 3.5 | 0.205 | 0.103 | 0.411 | 49.5 |
| 4 | 0.235 | 0.117 | 0.469 | 43.3 |
| 4.5 | 0.264 | 0.132 | 0.528 | 38.5 |
| 5 | 0.293 | 0.147 | 0.587 | 34.6 |
| 6 | 0.352 | 0.176 | 0.704 | 28.9 |
| 7 | 0.411 | 0.205 | 0.821 | 24.7 |
| 8 | 0.469 | 0.235 | 0.939 | 21.6 |
| 10 | 0.587 | 0.293 | 1.173 | 17.3 |
Warzone and Rust at a glance
| Warzone | Rust |
| Turn per mouse count (yaw) | 0.0066 | 0.1125 |
| Engine | IW engine | Unity |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 4.5 (38.5 cm/360°) | 0.3 (33.9 cm/360°) |
| Multiply by | ×0.0587 | ×17.0455 |
Why Warzone and Rust numbers differ
Call of Duty: Warzone runs on IW engine and Rust on Unity. Rust numbers are 17.05× smaller than Warzone numbers for the same hand movement, because Rust turns more per mouse count. The Rust value is community-measured, because the developer has not published one.
Black Ops 6, Black Ops 7 and Modern Warfare III use the same 0.0066 yaw, so this conversion works for them too. Aim-down-sight speed is controlled separately by the ADS Sensitivity Multiplier.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Check Rust’s own zoom settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Warzone 4.5 in Rust?
Warzone 4.5 is Rust 0.264 at the same DPI. Both are 38.5 cm per 360° at 800 DPI.
What is the Rust to Warzone multiplier?
Multiply Rust sensitivity by 17.0455 to get Warzone. Use the Rust to Warzone converter for the full chart.
Does DPI change the Warzone to Rust multiplier?
No. The ×0.0587 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Rust?
Go to Options → Controls → Look Sensitivity (or input.sensitivity in the F1 console). Aim-down-sight sensitivity in Rust is a separate setting.