Valorant and Hunt: Showdown values cross-checked against independent sources on 20 October 2026. Hunt: Showdown is community-measured.
How do I convert Valorant sensitivity to Hunt: Showdown?
To convert Valorant sensitivity to Hunt: Showdown, multiply it by 1.629. Valorant turns 0.07° per mouse count and Hunt: Showdown turns 0.0429718°, so Valorant 0.4 becomes Hunt: Showdown 0.652. Keep the same DPI and both settings take 40.8 cm of mouse movement for a full turn.
- Find your Valorant sensitivity in Settings → General → Mouse → Sensitivity: Aim.
- Multiply it by 1.629, or type it into the converter above with your DPI.
- In Hunt: Showdown 1896, open the mouse sensitivity setting in the Controls menu and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Hunt: Showdown setting of 0.6 is Valorant 0.368, or 44.3 cm per 360° at 800 DPI.
Valorant to Hunt: Showdown sensitivity chart
Common Valorant settings converted to Hunt: Showdown. The last two Hunt: Showdown columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Valorant sensitivity at 800 DPI | Hunt: Showdown at 800 DPI | Hunt: Showdown at 1600 DPI | Hunt: Showdown at 400 DPI | cm/360° |
| 0.2 | 0.326 | 0.163 | 0.652 | 81.6 |
| 0.25 | 0.407 | 0.204 | 0.814 | 65.3 |
| 0.3 | 0.489 | 0.244 | 0.977 | 54.4 |
| 0.35 | 0.57 | 0.285 | 1.14 | 46.7 |
| 0.4 | 0.652 | 0.326 | 1.303 | 40.8 |
| 0.45 | 0.733 | 0.367 | 1.466 | 36.3 |
| 0.5 | 0.814 | 0.407 | 1.629 | 32.7 |
| 0.6 | 0.977 | 0.489 | 1.955 | 27.2 |
| 0.7 | 1.14 | 0.57 | 2.281 | 23.3 |
| 0.8 | 1.303 | 0.652 | 2.606 | 20.4 |
| 1 | 1.629 | 0.814 | 3.258 | 16.3 |
Valorant and Hunt: Showdown at a glance
| Valorant | Hunt: Showdown |
| Turn per mouse count (yaw) | 0.07 | 0.0429718 |
| Engine | Unreal Engine 4 | CryEngine |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 0.4 (40.8 cm/360°) | 0.6 (44.3 cm/360°) |
| Multiply by | ×1.629 | ×0.6139 |
Why Valorant and Hunt: Showdown numbers differ
Valorant runs on Unreal Engine 4 and Hunt: Showdown 1896 on CryEngine. Hunt: Showdown numbers are 1.63× larger than Valorant numbers for the same hand movement, because Hunt: Showdown turns less per mouse count. The Hunt: Showdown value is community-measured, because the developer has not published one.
Scoped sensitivity is a separate multiplier, so leave it at 1 if you want scoped aim to match your hipfire feel.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Aiming, ironsight and scope sensitivities are separate settings.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Valorant 0.4 in Hunt: Showdown?
Valorant 0.4 is Hunt: Showdown 0.652 at the same DPI. Both are 40.8 cm per 360° at 800 DPI.
What is the Hunt: Showdown to Valorant multiplier?
Multiply Hunt: Showdown sensitivity by 0.6139 to get Valorant. Use the Hunt: Showdown to Valorant converter for the full chart.
Does DPI change the Valorant to Hunt: Showdown multiplier?
No. The ×1.629 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Hunt: Showdown 1896?
Go to the mouse sensitivity setting in the Controls menu. Aiming, ironsight and scope sensitivities are separate settings.