PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: PUBG 50 is Warzone 6.73.
PUBG and Warzone values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.
How do I convert PUBG sensitivity to Warzone?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: PUBG 50 becomes Warzone 6.73, and both take 25.7 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your PUBG sensitivity in Settings → Control → Mouse → General Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In Call of Duty: Warzone, open the Mouse Sensitivity option in the Keyboard & Mouse settings and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Warzone setting of 4.5 is PUBG 41.2, or 38.5 cm per 360° at 800 DPI.
PUBG to Warzone sensitivity chart
Common PUBG settings converted to Warzone. The last two Warzone columns are for switching your mouse to 1600 or 400 DPI at the same time.
| PUBG sensitivity at 800 DPI | Warzone at 800 DPI | Warzone at 1600 DPI | Warzone at 400 DPI | cm/360° |
| 30 | 2.68 | 1.34 | 5.36 | 64.6 |
| 35 | 3.37 | 1.69 | 6.75 | 51.3 |
| 40 | 4.25 | 2.12 | 8.5 | 40.8 |
| 45 | 5.35 | 2.67 | 10.7 | 32.4 |
| 50 | 6.73 | 3.37 | 13.47 | 25.7 |
| 55 | 8.48 | 4.24 | 16.95 | 20.4 |
| 60 | 10.67 | 5.34 | 21.34 | 16.2 |
| 65 | 13.43 | 6.72 | 26.87 | 12.9 |
| 70 | 16.91 | 8.46 | 33.83 | 10.2 |
PUBG and Warzone at a glance
| PUBG | Warzone |
| Turn per mouse count (yaw) | 0.004444 × 10^(sens ÷ 50) | 0.0066 |
| Engine | Unreal Engine 4 | IW engine |
| How the setting is shown | a logarithmic slider (whole numbers 1–100) | a decimal number |
| Typical setting | 50 (25.7 cm/360°) | 4.5 (38.5 cm/360°) |
| Multiply by | varies | varies |
Why PUBG and Warzone numbers differ
PUBG: Battlegrounds runs on Unreal Engine 4 and Call of Duty: Warzone on IW engine. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.
PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Black Ops 6, Black Ops 7 and Modern Warfare III use the same 0.0066 yaw, so this conversion works for them too. Aim-down-sight speed is controlled separately by the ADS Sensitivity Multiplier.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is PUBG 50 in Warzone?
PUBG 50 is Warzone 6.73 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Warzone to PUBG multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the Warzone to PUBG converter to get an exact value.
Does DPI change the PUBG to Warzone conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Call of Duty: Warzone?
Go to the Mouse Sensitivity option in the Keyboard & Mouse settings. Black Ops 6, Black Ops 7 and Modern Warfare III use the same 0.0066 yaw, so this conversion works for them too. Aim-down-sight speed is controlled separately by the ADS Sensitivity Multiplier.