Minecraft uses a curved sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: Minecraft 100% is Apex 6.818.
Minecraft and Apex values cross-checked against independent sources on 20 October 2026. Minecraft is community-measured.
How do I convert Minecraft sensitivity to Apex?
Minecraft sensitivity follows a curved scale (1.2 × (0.003 × sens% + 0.2)³ degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: Minecraft 100% becomes Apex 6.818, and both take 7.6 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your Minecraft sensitivity in Options → Controls → Mouse Settings → Sensitivity (turn Raw Input on).
- Type it into the converter above with your DPI, or find it in the chart below.
- In Apex Legends, open Settings → Mouse / Keyboard → Mouse Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Apex setting of 1.5 is Minecraft 33.9%, or 34.6 cm per 360° at 800 DPI.
Minecraft to Apex sensitivity chart
Common Minecraft settings converted to Apex. The last two Apex columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Minecraft sensitivity (%) at 800 DPI | Apex at 800 DPI | Apex at 1600 DPI | Apex at 400 DPI | cm/360° |
| 50% | 2.339 | 1.169 | 4.677 | 22.2 |
| 70% | 3.759 | 1.88 | 7.519 | 13.8 |
| 85% | 5.138 | 2.569 | 10.276 | 10.1 |
| 100% | 6.818 | 3.409 | 13.636 | 7.6 |
| 115% | 8.83 | 4.415 | 17.659 | 5.9 |
| 130% | 11.202 | 5.601 | 22.405 | 4.6 |
| 150% | 14.98 | 7.49 | 29.959 | 3.5 |
Minecraft and Apex at a glance
| Minecraft | Apex |
| Turn per mouse count (yaw) | 1.2 × (0.003 × sens% + 0.2)³ | 0.022 |
| Engine | Minecraft Java engine | Source (modified) |
| How the setting is shown | a percentage on a curved scale | a decimal number |
| Typical setting | 100% (7.6 cm/360°) | 1.5 (34.6 cm/360°) |
| Multiply by | varies | varies |
Why Minecraft and Apex numbers differ
Minecraft: Java Edition runs on Minecraft Java engine and Apex Legends on Source (modified). Minecraft does not scale in a straight line: its turn speed per count is 1.2 × (0.003 × sens% + 0.2)³, so the gap between the two games’ numbers changes as the setting changes. The Minecraft value is community-measured, because the developer has not published one.
Minecraft’s slider is curved: turn speed grows with the cube of the setting, so 200% is far more than twice as fast as 100%. Use Raw Input so Windows settings do not change it. Apex Legends grew out of the engine Respawn built for Titanfall 2, a heavily modified version of Source, which is why it kept Source’s 0.022 yaw.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Minecraft 100% in Apex?
Minecraft 100% is Apex 6.818 at the same DPI. Both are 7.6 cm per 360° at 800 DPI.
What is the Apex to Minecraft multiplier?
There isn’t a fixed one. Minecraft uses a curved scale, so the ratio changes with your setting. Use the Apex to Minecraft converter to get an exact value.
Does DPI change the Minecraft to Apex conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in Apex Legends?
Go to Settings → Mouse / Keyboard → Mouse Sensitivity. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.