Halo Infinite and Apex values cross-checked against independent sources on 20 October 2026. Halo Infinite is community-measured.
How do I convert Halo Infinite sensitivity to Apex?
To convert Halo Infinite sensitivity to Apex, multiply it by 1.0101. Halo Infinite turns 0.022222° per mouse count and Apex turns 0.022°, so Halo Infinite 2 becomes Apex 2.02. Keep the same DPI and both settings take 25.7 cm of mouse movement for a full turn.
- Find your Halo Infinite sensitivity in the look sensitivity options in the Keyboard / Mouse settings (set horizontal and vertical to the same value).
- Multiply it by 1.0101, or type it into the converter above with your DPI.
- In Apex Legends, open Settings → Mouse / Keyboard → Mouse Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical Apex setting of 1.5 is Halo Infinite 1.49, or 34.6 cm per 360° at 800 DPI.
Halo Infinite to Apex sensitivity chart
Common Halo Infinite settings converted to Apex. The last two Apex columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Halo Infinite sensitivity at 800 DPI | Apex at 800 DPI | Apex at 1600 DPI | Apex at 400 DPI | cm/360° |
| 1 | 1.01 | 0.505 | 2.02 | 51.4 |
| 1.5 | 1.515 | 0.758 | 3.03 | 34.3 |
| 2 | 2.02 | 1.01 | 4.04 | 25.7 |
| 2.5 | 2.525 | 1.263 | 5.05 | 20.6 |
| 3 | 3.03 | 1.515 | 6.061 | 17.1 |
| 3.5 | 3.535 | 1.768 | 7.071 | 14.7 |
| 4 | 4.04 | 2.02 | 8.081 | 12.9 |
| 5 | 5.05 | 2.525 | 10.101 | 10.3 |
Halo Infinite and Apex at a glance
| Halo Infinite | Apex |
| Turn per mouse count (yaw) | 0.022222 | 0.022 |
| Engine | Slipspace | Source (modified) |
| How the setting is shown | a decimal number | a decimal number |
| Typical setting | 2 (25.7 cm/360°) | 1.5 (34.6 cm/360°) |
| Multiply by | ×1.0101 | ×0.99 |
Why Halo Infinite and Apex numbers differ
Halo Infinite runs on Slipspace and Apex Legends on Source (modified). Apex numbers are 1.01× larger than Halo Infinite numbers for the same hand movement, because Apex turns less per mouse count. The Halo Infinite value is community-measured, because the developer has not published one.
Zoom sensitivity is set separately per zoom level. Apex Legends grew out of the engine Respawn built for Titanfall 2, a heavily modified version of Source, which is why it kept Source’s 0.022 yaw.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Halo Infinite 2 in Apex?
Halo Infinite 2 is Apex 2.02 at the same DPI. Both are 25.7 cm per 360° at 800 DPI.
What is the Apex to Halo Infinite multiplier?
Multiply Apex sensitivity by 0.99 to get Halo Infinite. Use the Apex to Halo Infinite converter for the full chart.
Does DPI change the Halo Infinite to Apex multiplier?
No. The ×1.0101 multiplier holds at any DPI as long as you use the same DPI in both games. If you change DPI, divide by the ratio of new DPI to old DPI, or enter both values in the converter.
Where do I change sensitivity in Apex Legends?
Go to Settings → Mouse / Keyboard → Mouse Sensitivity. Apex shares the Source-engine 0.022 yaw, so hipfire sensitivity is identical to CS2. ADS uses separate per-optic multipliers.