PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: Tarkov 0.25 is PUBG 42.4.
Tarkov and PUBG values cross-checked against independent sources on 20 October 2026. Tarkov is community-measured. PUBG is community-measured.
How do I convert Tarkov sensitivity to PUBG?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: Tarkov 0.25 becomes PUBG 42.4, and both take 36.6 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your Tarkov sensitivity in Settings → Controls → Mouse sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In PUBG: Battlegrounds, open Settings → Control → Mouse → General Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical PUBG setting of 50 is Tarkov 0.356, or 25.7 cm per 360° at 800 DPI.
Rounding your PUBG sensitivity
PUBG: Battlegrounds only accepts whole numbers. Tarkov 0.25 converts to 42.35, so you would type 42, which turns 1.6% slower than your Tarkov aim. To make it exact, keep 42 and set your mouse to 813 DPI in PUBG.
Tarkov to PUBG sensitivity chart
Common Tarkov settings converted to PUBG. The last two PUBG columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Tarkov sensitivity at 800 DPI | PUBG at 800 DPI | PUBG at 1600 DPI | PUBG at 400 DPI | cm/360° |
| 0.1 | 22.5 | 7.4 | 37.5 | 91.4 |
| 0.15 | 31.3 | 16.2 | 46.3 | 61 |
| 0.2 | 37.5 | 22.5 | 52.6 | 45.7 |
| 0.25 | 42.4 | 27.3 | 57.4 | 36.6 |
| 0.3 | 46.3 | 31.3 | 61.4 | 30.5 |
| 0.4 | 52.6 | 37.5 | 67.6 | 22.9 |
| 0.5 | 57.4 | 42.4 | 72.5 | 18.3 |
Tarkov and PUBG at a glance
| Tarkov | PUBG |
| Turn per mouse count (yaw) | 0.125 | 0.004444 × 10^(sens ÷ 50) |
| Engine | Unity | Unreal Engine 4 |
| How the setting is shown | a decimal number | a logarithmic slider (whole numbers 1–100) |
| Typical setting | 0.25 (36.6 cm/360°) | 50 (25.7 cm/360°) |
| Multiply by | varies | varies |
Why Tarkov and PUBG numbers differ
Escape from Tarkov runs on Unity and PUBG: Battlegrounds on Unreal Engine 4. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The Tarkov value is community-measured, because the developer has not published one. The PUBG value is community-measured, because the developer has not published one.
Aiming sensitivity is a separate setting. Heavy gear and low weapon ergonomics slow your turning in raid, so the conversion matches an unencumbered character.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
- Weight: in Tarkov, heavy gear and low weapon ergonomics slow your turning, so the match holds for an unencumbered character.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Tarkov 0.25 in PUBG?
Tarkov 0.25 is PUBG 42.4 at the same DPI. Both are 36.6 cm per 360° at 800 DPI; PUBG only accepts whole numbers, so round to 42.
What is the PUBG to Tarkov multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the PUBG to Tarkov converter to get an exact value.
Does DPI change the Tarkov to PUBG conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in PUBG: Battlegrounds?
Go to Settings → Control → Mouse → General Sensitivity. PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.