PUBG uses a logarithmic sensitivity scale, so there is no single multiplier. The converter matches your aim exactly: Overwatch 2 5 is PUBG 43.5.
Overwatch 2 and PUBG values cross-checked against independent sources on 20 October 2026. PUBG is community-measured.
How do I convert Overwatch 2 sensitivity to PUBG?
PUBG sensitivity follows a logarithmic scale (0.004444 × 10^(sens ÷ 50) degrees per mouse count), so no single multiplier converts it. Match cm/360 instead: Overwatch 2 5 becomes PUBG 43.5, and both take 34.6 cm of mouse movement for a full turn at 800 DPI. The converter and chart do this for any value.
- Find your Overwatch 2 sensitivity in Options → Controls → General → Sensitivity.
- Type it into the converter above with your DPI, or find it in the chart below.
- In PUBG: Battlegrounds, open Settings → Control → Mouse → General Sensitivity and enter the result.
- Keep the same mouse DPI, or enter your new DPI in the converter.
Going the other way, a typical PUBG setting of 50 is Overwatch 2 6.73, or 25.7 cm per 360° at 800 DPI.
Rounding your PUBG sensitivity
PUBG: Battlegrounds only accepts whole numbers. Overwatch 2 5 converts to 43.54, so you would type 44, which turns 2.2% faster than your Overwatch 2 aim. To make it exact, keep 44 and set your mouse to 783 DPI in PUBG.
Overwatch 2 to PUBG sensitivity chart
Common Overwatch 2 settings converted to PUBG. The last two PUBG columns are for switching your mouse to 1600 or 400 DPI at the same time.
| Overwatch 2 sensitivity at 800 DPI | PUBG at 800 DPI | PUBG at 1600 DPI | PUBG at 400 DPI | cm/360° |
| 2 | 23.6 | 8.6 | 38.7 | 86.6 |
| 3 | 32.4 | 17.4 | 47.5 | 57.7 |
| 3.5 | 35.8 | 20.7 | 50.8 | 49.5 |
| 4 | 38.7 | 23.6 | 53.7 | 43.3 |
| 4.5 | 41.2 | 26.2 | 56.3 | 38.5 |
| 5 | 43.5 | 28.5 | 58.6 | 34.6 |
| 6 | 47.5 | 32.4 | 62.5 | 28.9 |
| 7 | 50.8 | 35.8 | 65.9 | 24.7 |
| 8 | 53.7 | 38.7 | 68.8 | 21.6 |
| 10 | 58.6 | 43.5 | 73.6 | 17.3 |
Overwatch 2 and PUBG at a glance
| Overwatch 2 | PUBG |
| Turn per mouse count (yaw) | 0.0066 | 0.004444 × 10^(sens ÷ 50) |
| Engine | Blizzard proprietary engine | Unreal Engine 4 |
| How the setting is shown | a decimal number | a logarithmic slider (whole numbers 1–100) |
| Typical setting | 5 (34.6 cm/360°) | 50 (25.7 cm/360°) |
| Multiply by | varies | varies |
Why Overwatch 2 and PUBG numbers differ
Overwatch 2 runs on Blizzard proprietary engine and PUBG: Battlegrounds on Unreal Engine 4. PUBG does not scale in a straight line: its turn speed per count is 0.004444 × 10^(sens ÷ 50), so the gap between the two games’ numbers changes as the setting changes. The PUBG value is community-measured, because the developer has not published one.
Overwatch 2 kept the 0.0066 yaw from the original Overwatch, so old Overwatch settings still apply.
Why does my converted sensitivity feel different?
- Field of view: a wider FOV makes the screen appear to move slower even at the same cm/360.
- Scoped and ADS aim: this matches hipfire only. PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.
- Mouse acceleration: if Windows acceleration or a mouse app adds it, the same movement turns a different amount depending on speed. Turn it off.
Frequently asked questions
What is Overwatch 2 5 in PUBG?
Overwatch 2 5 is PUBG 43.5 at the same DPI. Both are 34.6 cm per 360° at 800 DPI; PUBG only accepts whole numbers, so round to 44.
What is the PUBG to Overwatch 2 multiplier?
There isn’t a fixed one. PUBG uses a logarithmic scale, so the ratio changes with your setting. Use the PUBG to Overwatch 2 converter to get an exact value.
Does DPI change the Overwatch 2 to PUBG conversion?
Only if you use a different DPI in each game. Enter both DPI values in the converter and it matches cm/360 for you.
Where do I change sensitivity in PUBG: Battlegrounds?
Go to Settings → Control → Mouse → General Sensitivity. PUBG’s slider is logarithmic: every 10 points turns about 58% faster, so there is no single multiplier. These numbers assume the default third-person FOV of 80; a wider first-person FOV makes hipfire turn slightly faster. Scope sensitivities are separate sliders.